More news, more articles

Dru Lavigne is going to be doing blogging/tweeting for the FreeBSD Project and FreeBSD Foundation.  This is a good thing – BSD in general is helped by more of a conversation about what’s going on.  I daresay this Digest has established that there’s definitely enough events, just with DragonFly, for daily news.

Also, Dru’s published summaries of the articles in the upcoming July ‘Collaboration’ issue of the Open Source Business Resource.

@Play: Fatal Labyrinth

This time, it’s what happens when you take Rogue, export it to Japan, and then see what you get back as a Sega Genesis console game.

I had no idea there were so many permutations of roguelike games.  A few years ago, I’d have listed rogue, nethack, moria, [zmw]angband, and ADOM, and felt like I covered it all.

The best way to do open source.

It’s the weekend, so it’s a good time for a digression.  This blog post from Matt Trout describes a lot of the code work he’s done for Perl, and what he thinks the best contribution is.  The important part is the end of the post.  He notes that for all the code he’s added, the best return has come from encouraging others to contribute.  The net result has been a magnification of effort, as more people donate time.

The reason I’m posting this is to note that DragonFly, as a community, has been excellent so far at providing a low-drama environment for people to have ideas and contribute work.  Keep this in mind; the best benefit to DragonFly isn’t lines of code, but people welcomed.

Bulk build speed stats

I recently did a bulk build of pkgsrc on two similar machines; the only significant difference being extra CPU work being done on one system, and Hammer snapshots on the other.  However, they’re diverging in speed over time, which is interesting but not yet conclusive.  Read my post about it for more details.

A good benchmarking project would be testing Hammer with snapshots on and with snapshots off.