@Play: going overseas

The latest @Play column, “A Date With Asuka“, covers an unlicensed Japan-only roguelike in 3D for the Dreamcast.  I had to think about that sentence very carefully in order to type it; @Play is seeking out more esoteric roguelike variants than I thought possible.

More bullets

I’ve got a number of little items, so more roundup:

  • How much disruption happened in DragonFly after introducing a dynamic device system?  Surprisingly, very little, as most of pkgsrc still builds.  Thanks are due to Hasso Tepper for the corrective work.
  • _why makes some very perceptive comments.
  • Jordan Gordeev’s been working on the very difficult AMD64 port as part of his Summer of Code work.  He says thanks for the help, and others reply in kind.  Speaking of which, it’s possible to boot 64-bit DragonFly now, though it’s not production-ready.