Modding by non-modders

An experiment in Barcelona, last year, took a number of people with no coding experience but plenty of graphic design experience whatever and got them to modify a version of the old game Breakout. The results were quite interesting. You’ll need Flash to see the video of the abstract results. (Via waxy)

Why do I mention this? Open source systems tend to assume users are either very experienced or totally inexperienced. Looking for people who don’t fit either of those categories is a much more useful goal, as it produces new methods and ways of looking at things.

Angband, Nethack, MOOs, and other text

GameSetWatch has a very in-depth article talking about Angband and Nethack, two classic roguelike games. It’s well worth a read if you are familiar with the genre.

Along the same lines, Julian Dibbell’s book “My Tiny Life” is now available. It describes his time playing in LambdaMOO , and is based in part on his Village Voice article, “A Rape In Cyberspace“.

For those readers too young to know these games, roguelike games are single-player dungeon exploration games like Diablo, and MOO/MUDs a type of MMORPG. The mechanisms are remarkably similar, but the graphics were all terminal based. Keep in mind you can still try these games right now.

While we are on the topic: It Is Pitch Dark.

Rsync vs. cvsup roundup

Vincent Stemen found that it was difficult to get cvsup running on DragonFly, and went looking for mirrors that supplied DragonFly via rsync. Joerg Sonnenberger handily supplied an example script, and Simon ‘codecode’ Schubert supplied a more complex example, though there are more servers that run rsync than just the one in the script. Vincent’s further tests showed better performance with rsync, though Garance A Drosihn pointed out these tests were not comprehensive enough to point out a real advantage. Csup, the cvsup replacement that isn’t dependent on modula-3, is close to working completely as a replacement, though it doesn’t remove the need for cvsupd.