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	Comments on: Xorg update	</title>
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		<title>
		By: Joe "Floid" Kanowitz		</title>
		<link>https://www.dragonflydigest.com/2004/08/16/xorg-update/comment-page-1/#comment-365</link>

		<dc:creator><![CDATA[Joe "Floid" Kanowitz]]></dc:creator>
		<pubDate>Sat, 21 Aug 2004 23:22:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiningsilence.com/dbsdlog/?p=595#comment-365</guid>

					<description><![CDATA[As followup for anyone who manages to search across this &#039;good&#039; advice, I lied.  Or at least, I&#039;m hitting some ridiculous, confusing bug that seems to be preventing direct rendering from working with AGP 2x (this is, again, FBSD 5.2.1, so applicability to DFly may be low), and I think I&#039;ve already hit a case where InitPrimary failed to do anything useful; it&#039;s now departed my config, since I had to remove it to confirm it wasn&#039;t the culprit with the AGPMode problem.

YMMV.
]]></description>
			<content:encoded><![CDATA[<p>As followup for anyone who manages to search across this &#8216;good&#8217; advice, I lied.  Or at least, I&#8217;m hitting some ridiculous, confusing bug that seems to be preventing direct rendering from working with AGP 2x (this is, again, FBSD 5.2.1, so applicability to DFly may be low), and I think I&#8217;ve already hit a case where InitPrimary failed to do anything useful; it&#8217;s now departed my config, since I had to remove it to confirm it wasn&#8217;t the culprit with the AGPMode problem.</p>
<p>YMMV.</p>
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		<item>
		<title>
		By: Joe "Floid" Kanowitz		</title>
		<link>https://www.dragonflydigest.com/2004/08/16/xorg-update/comment-page-1/#comment-364</link>

		<dc:creator><![CDATA[Joe "Floid" Kanowitz]]></dc:creator>
		<pubDate>Fri, 20 Aug 2004 09:33:22 +0000</pubDate>
		<guid isPermaLink="false">http://www.shiningsilence.com/dbsdlog/?p=595#comment-364</guid>

					<description><![CDATA[After resetting a 170 day uptime moving my FreeBSD box to X.org, I&#039;m punch-drunk enough to share a few half-posteriored &quot;ways not to be Floid:&quot;

-If, like me, you&#039;re cursed to have direct rendering break every time you upgrade, keep an eye on your modes.  This time around, it turns out I had some modelines in XF86Config that... really shouldn&#039;t have been there, and letting it use the built-in defaults cured my G200&#039;s perennial need for the MGA HAL.  (No, this isn&#039;t &#039;need&#039;-as-in-avoid-the-warning, this is need-as-in-avoid-locking-the-keyboard and never getting a window onscreen when running GL apps...)

The strange thing is, I thought removing those modelines were what cured it *last time*...

-I can&#039;t remember if this is already fixed in DragonFly or FreeBSD past 5.2, but if you tend to get into situations that corrupt your console and leave your graphics card in a nondeterministic state (similar to the nVidia fading-console bug, IIRC, but crashing the X server for OOM or direct-rendering madness often leaves things in a much, um, &#039;prettier&#039; and even less-usable state for me), I&#039;ve stumbled across two ghetto fixes that may work when you&#039;ve got nothing left to lose.*  The first one is a suggestion from a FreeBSD list to try putting the system into suspend [zzz(8)] and waking it up... but it figures my desktop supports every ACPI state save  the needed &#039;S3.&#039;  The second is to insert &#039;Option &quot;InitPrimary&quot; &quot;true&quot;&#039; in your Screen section, which looks like it might force the card to reinitialize every time you start the X server; I&#039;ve yet to &#039;prove&#039; whether that works, but I&#039;m experiencing no ill effects from it,** and it sounds like it might&#039;ve saved my uptime had I noticed it before loading and killing X enough times to get into a hard lock.***

*As in:  Not only is the text console corrupt, but you&#039;ve got things so hosed that the X server hangs trying to talk to the card.
**If you use a &#039;custom&#039; console font, you might want to test or research whether this will effect it.
***In my case, it took about ten vain startx/kill -9 pairs before I got the card confused enough to *completely* freeze the system, so there still would&#039;ve been a chance to try injecting that.  Oh well. ;)]]></description>
			<content:encoded><![CDATA[<p>After resetting a 170 day uptime moving my FreeBSD box to X.org, I&#8217;m punch-drunk enough to share a few half-posteriored &#8220;ways not to be Floid:&#8221;</p>
<p>-If, like me, you&#8217;re cursed to have direct rendering break every time you upgrade, keep an eye on your modes.  This time around, it turns out I had some modelines in XF86Config that&#8230; really shouldn&#8217;t have been there, and letting it use the built-in defaults cured my G200&#8217;s perennial need for the MGA HAL.  (No, this isn&#8217;t &#8216;need&#8217;-as-in-avoid-the-warning, this is need-as-in-avoid-locking-the-keyboard and never getting a window onscreen when running GL apps&#8230;)</p>
<p>The strange thing is, I thought removing those modelines were what cured it *last time*&#8230;</p>
<p>-I can&#8217;t remember if this is already fixed in DragonFly or FreeBSD past 5.2, but if you tend to get into situations that corrupt your console and leave your graphics card in a nondeterministic state (similar to the nVidia fading-console bug, IIRC, but crashing the X server for OOM or direct-rendering madness often leaves things in a much, um, &#8216;prettier&#8217; and even less-usable state for me), I&#8217;ve stumbled across two ghetto fixes that may work when you&#8217;ve got nothing left to lose.*  The first one is a suggestion from a FreeBSD list to try putting the system into suspend [zzz(8)] and waking it up&#8230; but it figures my desktop supports every ACPI state save  the needed &#8216;S3.&#8217;  The second is to insert &#8216;Option &#8220;InitPrimary&#8221; &#8220;true&#8221;&#8216; in your Screen section, which looks like it might force the card to reinitialize every time you start the X server; I&#8217;ve yet to &#8216;prove&#8217; whether that works, but I&#8217;m experiencing no ill effects from it,** and it sounds like it might&#8217;ve saved my uptime had I noticed it before loading and killing X enough times to get into a hard lock.***</p>
<p>*As in:  Not only is the text console corrupt, but you&#8217;ve got things so hosed that the X server hangs trying to talk to the card.<br />
**If you use a &#8216;custom&#8217; console font, you might want to test or research whether this will effect it.<br />
***In my case, it took about ten vain startx/kill -9 pairs before I got the card confused enough to *completely* freeze the system, so there still would&#8217;ve been a chance to try injecting that.  Oh well. ;)</p>
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