All that work, vindicated


Notice how the 2.12 release never really happened, and 3.0 came out about 6 months later than usual?  A lot of that delay was caused by a vigorous search for a weird bug.  Multi-threaded buildworlds would crash, seemingly randomly and rarely.  It turns out we have confirmation from AMD that it is, indeed, a CPU hardware bug.

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  1. […] Dillon’s CPU bug hunt has scattered its way across various news sites, some more accurate than others.  He’s […]

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